There are a total of 12 types: Courting, Cultural Artifact, Luxury, Technology, Trophy, Underworld Good, Weapon, Military Gear, Maintenance, Delicacy, Imperial Memorabilia and Republic Memorabilia. Throughout your adventures in the galaxy, you will often happen upon gift items of varying type and rank. It is the most straightforward method, even if it can be arduous and time-consuming. Giving gifts is by far the most common method of grinding out Companion Influence 50. Let's go through the various methods of increasing companion influence: Gifts There should be perks that increase influence gain from conversions and gifts, as well as one that reduces the cast time of gift giving. Something you should look into before getting started is buying the influence related perks in your Legacy tab by pressing "Y". Even if you perform actions or say things they don't like, it just means the influence points you get are fewer - nothing a gift or two won't smooth out. The main advantage we have now is that companions do not lose influence under any circumstances. There are many ways to do this, and BioWare has made the process somewhat easier compared to how hard it was at launch. Unfortunately there is no snowball effect to take advantage of, unlike with the grind to reaching Item Level 306 - it will always be just as hard to pull a companion up to 50. The road from influence level 1 to 50 can be long and daunting for new players, and generally takes a lot of effort, grinding or credits even later on, but once you get the hang of it you won't dread the task. If you're a hardcore crafter, high influence is essential to deal with the grind, and having an influence level 50 companion as a healer - especially Z0-0M - can make some group content soloable, like the Star Fortresses. However, there are many activities where having companions with influence level 50 is a huge help, or outright necessary. As we see, Broonmark is not the best adjusted of individuals.įor the casual player, organically increasing influence at the pace of the story should be enough, as you'll get to the 10s and 20s just by completing the class story these days. Characters will have their "likes" and "dislikes" listed under their bio. When following you around, they will deal more damage to enemies or heal you more efficiently with higher influence, and when sent on missions or to craft, their success rate or chance to roll a special reward increases with influence. The higher your influence with a companion - which ranges from level 1 to 50 - the more effective they will be at everything they do. The higher the level, the more points it takes to reach the next one. The number is your current Influence level, and how far the circle is filled indicates your progress to the next level. Here you will see a list of your companions, organized by category, and a purple circle next to their name with a number in it. Influence can be checked in your Companions and Contacts panel, the default key bind of which is "N". In the past, it also affected the pace in which special conversations were unlocked, and whether a given companion would enter a romantic relationship with your character - changes to the influence system mean that conversations unlock based on progress with story missions, and romance is always available depending on what conversation options you choose. You can keep track of your companion influence in this window. Companions can also be sent on gathering and crafting missions based on what Crew Skills your current character has learned. For the most part, all companions are equally effective in all roles, save for few exceptions - but this is a topic for another guide. BioWare has tweaked and rebalanced how companions work several times over the years, and as of 6.2.1 all companions can perform all three roles: healing, tanking and damage dealing. You can have one companion with you at all times. By default, every class gains 5 companions throughout chapters 1-3 of their class story, and there are additional opportunities to gain companions in further chapters, through promotions, but completing achievements or by purchasing them on the Cartel Market. In broad strokes the system should be familiar with anyone who isn't new to RPGs.
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