![]() The third perk with differing uses across Multiplayer and Warzone is Tune Up, which cuts Field Upgrade time by 40% (MP) or reduces revive time by 25% (WZ). Hardline is another dual-threat, as it reduces all Killstreaks by one in Multiplayer, or reduces Buy Station Prices in Warzone. Kill Chain is a dual-threat Perk 1: it counts Killstreak kills (earned and used during the current life) towards your next Killstreak in Multiplayer, and provides a raw increase to Killstreak drop rates out of Supply Boxes in Warzone. The Kali Sticks are the fastest melee weapon in the game currently, allowing your Operator to run across a Multiplayer map or Verdansk swiftly. This class, built for CQB engagements, has dual use in both modes… right down to its perks: Here’s a loadout you could use with this blueprint for Warzone™ and Multiplayer:Įquipment: Molotov Cocktail, Decoy Grenade ![]() What about in Multiplayer, where key chokepoint defenses or advances can be the difference between victory and defeat? Stick close to cover and away from long sightlines, and this weapon will help lead you to that hard-earned W. Exploring Stadium to gain some serious Cash in Plunder? This weapon is great in hallways or in individual rooms, and not so much for sniping across the pitch. Made it to the final circle of a Battle Royale? This weapon is built for that crucial short to medium range game-winning engagement. With the included Viper Reflex Sight for a more precise sight picture, you have one well balanced SMG in your loadout, no matter the game mode. ![]() The Commando Foregrip combines aiming and recoil stability benefits, while the 30 Round Mags and FTAC Vanguard Stock up your magazine size and aim down sight (ADS) speed, respectively. ![]() So, it may be worth considering when you configure your loadout.Īvailable at Tier 85 in the Season Five Battle Pass, the Conduit includes the FSS Revolution, the third-longest barrel attachment, which gives better bullet velocity and damage range to this weapon. It acts as a muzzle and barrel with sound suppression, recoil control, bullet velocity, and damage range beneficial properties. It has one unique attachment: the FSS Nightblade barrel. So kit it out appropriately for longshots, or consider sticking to close quarters engagements. Without a single recoil-reducing attachment, this weapon is manageable from the hip or while aiming down sights within its effective range.Īs it fires more down range, you’ll notice a more pronounced kick up and to the right after the first few shots. The ISO does boast stable and controllable recoil. It does hold 9mm ammo (common), so you may be able to replenish it from fallen players.įurthermore, although headshots will help you down enemies quicker, you’ll have to hit three in a row on a 100 health, no armor enemy to take them down, and that’s at minimal range. ![]() Just like the Fennec, the ISO only has a 20-round magazine as standard, with the option to bump it up to 30 or 50 with optional Extended Mags or Drum Mags. Its fire rate is only surpassed by its Season Four’s Fennec, so don’t be surprised if its mag runs dry before you know it. Like other high-fire rate SMGs, this weapon can down an enemy from point blank range out to about a dozen meters in four body shots. ![]()
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